Categories
Programming

Rust Concurrency: Threads vs Async

Here’s a choice I run into on nearly every Rust project that needs to handle multiple things at once: stick with plain threads from std or switch to async. I have built tools both ways, sometimes regretting the decision halfway through. Neither approach is universally better. It depends heavily on what the code actually does. […]

Categories
Data analysis & Visualization

Speeding Up Data Processing with Parallelism in Rust

Data can be called whatever you want,hype, cash, or trash,but it doesn’t change the fact that, in today’s world, data is precious. It might change in the future, but for now, you’ve got to adapt to it. I’m not saying you should add machine learning models to everything or process large datasets for no reason; […]