Hehe, yes, I’m back! The guy who’s adding Rust to everything, because why not? It’s fun! I’m not saying what I do is always the best, but I do believe it’s worth giving a shot sometimes. TensorFlow.js isn’t something I’ve tried for very long, and WASM… Okay, actually, I still haven’t used it much. But […]
At first, I prepared the whole article using pure Rust with Plotters and Polars, but the result wasn’t the best, and the workflow was difficult. I don’t think anyone should spend so much time on data visualization. So, I created a new version where I use D3.js for visualization but still use Polars for data […]
In previous article, we built a basic game analytics dashboard using JavaScript, visualizing static player data like scores and achievements. That was a solid start, but now it’s time to take things further. What if we could go live? Today, we’re pushing that concept further. Instead of showing outdated stats, we’ll build a real-time game […]
Again, I’m doing something that you can also do in Python, but due to my personal preferences, I’m building it in another language. Today, we are creating a game analytics dashboard with JavaScript. I don’t care what people say; I still dislike Python, and that won’t change over the next decade. I don’t mind if […]