Categories
Data analysis & Visualization

Ruby on Steroids for Data Science

So, I’m back with another blog post and guess what, this one’s about Ruby again. Yes, I know this blog is supposed to be about Rust. But let’s be honest: bending rules is fun, and exploring different ecosystems is how we stay flexible, creative, and happy. I’ve been exploring the Red Data Tools project recently, and I have to […]

Categories
Data analysis & Visualization

Visualizing Global CO₂ Emissions with Rust and D3.js

At first, I prepared the whole article using pure Rust with Plotters and Polars, but the result wasn’t the best, and the workflow was difficult. I don’t think anyone should spend so much time on data visualization. So, I created a new version where I use D3.js for visualization but still use Polars for data […]

Categories
Data Engineering

Polars: A High-Performance DataFrame Library for Rust

I know I’m late, but let me talk about Polars! I want to discuss Polars in Rust because it’s really important, it greatly enhances Rust’s capabilities for data science, which is our main focus here. This blog is still pretty new, so I’m writing this a bit late. Nothing else stopped me! Polars is a […]

Categories
Data analysis & Visualization

Speeding Up Data Processing with Parallelism in Rust

Data can be called whatever you want,hype, cash, or trash,but it doesn’t change the fact that, in today’s world, data is precious. It might change in the future, but for now, you’ve got to adapt to it. I’m not saying you should add machine learning models to everything or process large datasets for no reason; […]

Categories
Data Engineering

Building Your First ETL Pipeline in Rust

Okay, we’re on a streak with Rust articles. This is my third Rust article, and now I’ll be giving a practical guide to complement my previous theoretical ETL article. I assume you already know what an ETL pipeline is, or at least have read my previous article on the topic, so I won’t go into […]

Categories
Machine Learning & AI

Loading, Shuffling, and Splitting Datasets in Rust

In the previous article, I created a simple linear regression model, but I skipped the dataset splitting part. One of the readers pointed out that it’s crucial, and I shouldn’t have skipped it, even for that example. So now, I’m preparing this support article to address that request. Later, I’ll connect this article to the […]

Categories
Machine Learning & AI

Rapid Machine Learning Prototyping in Rust

Rust? Yes, Rust. Not even I, the one writing this article, am familiar with the language, if we don’t count this past week. So why am I writing about it with such limited knowledge? Well, first of all, it’s my blog, and I can write whatever I want. Secondly, the Linfa library looks pretty sick! […]

Categories
Statistics and Math

Understanding Correlation: The Beloved One of ML Models

Welcome to another statistics article, probably the most frustrating category for me to prepare. Why? Because there’s no code, no practice problems… just plain old text. However, today we have a special guest, and it happens to be the favorite of all machine learning models: Correlation. Machine learning models are essentially algorithms designed to predict […]

Categories
Programming

Tracking Real-Time Game Events in JavaScript Using WebSockets

In previous article, we built a basic game analytics dashboard using JavaScript, visualizing static player data like scores and achievements. That was a solid start, but now it’s time to take things further. What if we could go live? Today, we’re pushing that concept further. Instead of showing outdated stats, we’ll build a real-time game […]

Categories
Machine Learning & AI

AI Can Enhance Your Code and Ideas, But It Can’t Initiate Them

I finally finished another year of college, and I’m excited to share my experiences. This year was different for me because I heavily relied on AI tools, not just for writing code, but also for automating tedious university emails. One of the most valuable lessons I learned in university wasn’t about operating systems or data […]