This blog is totally mine now, and I don’t care who reads it or not. Anyway, this is my documentation for Go and Zed. I’ll update it here to keep information for myself. (Yes, I just began to practice Go.) The Zed editor is also a bit new for me, which is why I created […]
Hehe, yes, I’m back! The guy who’s adding Rust to everything, because why not? It’s fun! I’m not saying what I do is always the best, but I do believe it’s worth giving a shot sometimes. TensorFlow.js isn’t something I’ve tried for very long, and WASM… Okay, actually, I still haven’t used it much. But […]
At first, I prepared the whole article using pure Rust with Plotters and Polars, but the result wasn’t the best, and the workflow was difficult. I don’t think anyone should spend so much time on data visualization. So, I created a new version where I use D3.js for visualization but still use Polars for data […]
I know I’m late, but let me talk about Polars! I want to discuss Polars in Rust because it’s really important, it greatly enhances Rust’s capabilities for data science, which is our main focus here. This blog is still pretty new, so I’m writing this a bit late. Nothing else stopped me! Polars is a […]
Numbers can be boring, but they don’t have to be. They’re beautiful when they start to look like something. Details create the big picture, and to build that picture, we need plots. Plots are still essential tools in data science and anything involving data. In this article, I’ve prepared implementations of the three most commonly […]
Rust time again! This time, not so much about data science but about Rust completely. Today, we’ll be diving into the ownership model. This little concept ensures data safety, prevents memory corruption, and avoids bugs related to concurrency, all while delivering top-tier performance. But what exactly is it? That’s still a mystery for many people […]